Edward Euclide
 

Experience Research & Strategy

Edward

Euclide

 
 

I have been designing and researching experiences for 10 years as a qualitative researcher, educator and storyteller.

Know your audience, know your students, know your users.

edeuclide@gmail.com

 
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UX Research & Design

 
 

Good research and design doesn’t just enable products, it enables the people making the products.

I plan creative strategies and research efforts for defining product/service direction.

 
 

UX Design Research

UX Design and Research

Employee Experience Research + Strategy

 

 

“Creativity requires input and that’s what research is. You’re gathering material with which to build.”

- Gene Luen Yang

 

 

Storytelling, Puppetry, Collaboration

 
 

As a professional storyteller, I bring the voice of your user to the center of the process.

"Theatre is an opportunity for empathy building not only in when we share stories with our audiences that might offer a different narrative than they are accustomed to but also in the method of production."
- Chris Garza The Importance of Creating Space Feb, 7, 2018

 

 

“The shortest distance between two people is a story.”

-Patti Digh

 

 
 

Immersion, Embodiment, XR Research

 

Immersive art is always experimenting with how people relate in space, to one another, to objects, to narratives, to experiences.  My background directing, performing, collaborating in teams to create these experiments gives me an ability to center multiple user perspectives and relationships throughout end-to-end journeys.

 
 
Documentation and exploratory research of first-time human encounters with virtual space.

Documentation and exploratory research of first-time human encounters with virtual space.

COMING SOON: Short guides for informing cultural relationships to virtual reality technology for the people using it, watching it and administering it.

Short guides for informing cultural relationships to virtual reality technology for the people using it, watching it and administering it.

Interaction concepts and journey enhancements for virtual reality applications which help participants confront public speaking.

Interaction concepts and journey enhancements for virtual reality applications which help participants confront public speaking.


 

How we make determines what we make.

Experienced in guiding creative teams through collaborative practice, I blend our process and our product into imaginative strategy.

 

About Me

 
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puppetry, illusions, fantasy & tricks

me, demonstrating the boundaries of non-real play spaces

me, demonstrating the boundaries of non-real play spaces

Puppets are one of the most elaborate gestural interfaces (and they’ve been around for thousands of years). I’ve been exploring animation since I was a kid. Animation is purely bringing things to life! Socks, puppets, objects, stories, research reports, products… can all be brought to life. All the world’s a stage.

All things can be animated, it’s just a matter of bringing them to life.

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I have managed a literal circus of 60 middle schoolers.

At one point, they all come onto the stage… at the same time… and try their damndest to juggle three things.

Whatever mayhem may come, the show must go on. It always does.


 

Our users, our children, our selves; are fragile, are resilient, are strong.